This values are for the room Bomberman (J) only 1710-1903 Hex = enemies values (10 enemies X 50 stages) 0-Nothing 1-Valcom (Balloon) [100] 2-O'Neal (Beaker) [200] 3-Dahl (Lantern) [400] 4-Minvo (Face) [800] 5-Ovape (Jelly) [1000] 6-Doria (Ghost) [2000] 7-Pass (Bear) [4000] 8-Pontan (Coin) [8000] C0C-C3D Hex = power-ups values (1 per stage) 0-nothing 1-more bombs 2-bomb power 3-double speed 4-go through walls 5-detonator 6-go through bombs 7-immune to flames 8-35 seconds invincibility 11C0-11C7 points enemy gives when killed :)